Noon
2025-02-03 15:17:12 UTC
Hey everybody who's still here,
I'd like to contribute a bit to breathe some life into this group.
I've created SoundLib and GrafX in the 90s until early 2000s.
Borland Pascal:
SoundLib 2 and GX2 are both designed to work with Borland Pascal and
Protected Mode.
SoundLib 2 offers real time mixing alongside MOD playback (MOD, S3M, XM)
on Sound Blaster cards and compatibles.
GX2 offers Hi- and Truecolor imaging with advanced effects, filters,
alphachannels and extensive format support (PNG, GIF, BMP, PCX, FLC/FLI
and more).
Turbo/Borland Pascal:
GrafX 1.x has support for 8/15/16 bit VESA modes and relevant file
formats, and is syntax-similar to Borland's Graph API.
SoundLib 1.x offers playback and recording support for SoundBlaster
cards and compatibles.
All here:
https://crossfire-designs.de/index.php?lang=en&what=sourcecode
I might make new releases in the near term, as I've been actively
working on improvements on it for some time.
Notable possible changes:
SoundLib 2 may add STM and 669 support, add Windows Sound System
support, add ADPCM support.
GX2 added support for RLE sprites, which are quicker to render, may add
AVI playback support.
If you're interested what they can do:
https://crossfire-designs.de/index.php?lang=en&what=software
Tetris II works with SoundLib 2, GX2, Tetris works with GrafX.
Enjoy, and happy coding!
I'd like to contribute a bit to breathe some life into this group.
I've created SoundLib and GrafX in the 90s until early 2000s.
Borland Pascal:
SoundLib 2 and GX2 are both designed to work with Borland Pascal and
Protected Mode.
SoundLib 2 offers real time mixing alongside MOD playback (MOD, S3M, XM)
on Sound Blaster cards and compatibles.
GX2 offers Hi- and Truecolor imaging with advanced effects, filters,
alphachannels and extensive format support (PNG, GIF, BMP, PCX, FLC/FLI
and more).
Turbo/Borland Pascal:
GrafX 1.x has support for 8/15/16 bit VESA modes and relevant file
formats, and is syntax-similar to Borland's Graph API.
SoundLib 1.x offers playback and recording support for SoundBlaster
cards and compatibles.
All here:
https://crossfire-designs.de/index.php?lang=en&what=sourcecode
I might make new releases in the near term, as I've been actively
working on improvements on it for some time.
Notable possible changes:
SoundLib 2 may add STM and 669 support, add Windows Sound System
support, add ADPCM support.
GX2 added support for RLE sprites, which are quicker to render, may add
AVI playback support.
If you're interested what they can do:
https://crossfire-designs.de/index.php?lang=en&what=software
Tetris II works with SoundLib 2, GX2, Tetris works with GrafX.
Enjoy, and happy coding!